The topics of discussion this time are Keiji Inafune, the man we knew for many years as “the father of MegaMan” and Inti Creates, a small Japanese independent studio that has gone on to relative success in recent years, while developing several small retro-style titles, both for a variety of clients and their own original intellectual properties. If it isn’t clear by now, over the next two articles, I’m going to be discussing the MegaMan-esque works of two long-time Capcom collaborators that both contributed a great deal to the Blue Bomber’s legacy. Spiritual successors made by people who worked on various games in the series, on the other hand… Not only have I not played all of them – I never even played 20XX! – covering fan-made spiritual successors when discussing the games themselves just felt a bit… off-topic for these retrospectives. As much as I would want to cover every single game that tried to be a true successor to MegaMan, it’s just not feasible. There were many up-and-comers waiting in the wings to fill the void left behind by this bleak period. And while the revival itself has been slow and hasn’t really yielded much in the way of concrete releases, the fact of the matter is that time simply didn’t stand still between the franchise being forced into hibernation in 2011 and the reveal of MegaMan 11 during its 30 th anniversary in 2017. Back when I started these retrospectives in 2017, the MegaMan franchise was just exiting a period that could be described as its nadir, at least in terms of health. While this year’s entries in my ongoing “MegaMan Retrospective” series are anything but, I still feel like they are important to understand in the greater context of the Blue Bomber’s history.
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